AI Insights · Timothy · January 2022
Top 5 City Building Games in France Q4 2021
Discover the performance trends of the top City Building Games in France during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top city building games on a unified platform in France demonstrated various performance trends. Here's a detailed look at the weekly downloads, revenue, and active user metrics for the top five games in this category.
SimCity BuildIt from Electronic Arts saw its weekly revenue range from approximately $21K to $31K, peaking at $31.4K in the final week of December. Weekly downloads started at 5.1K and experienced a significant increase, reaching 9.5K in the last two weeks of the quarter. The game maintained a strong weekly active user base, fluctuating between 92K and 103K.
The Simpsons™: Tapped Out, another title from Electronic Arts, showed impressive revenue growth, peaking at $47.3K in the week of November 22. Weekly downloads were robust, ranging from 6.5K to 12.4K, with a notable peak in mid-December. The weekly active user count remained steady, fluctuating between 132K and 148K throughout the quarter.
Legend City by NeoriginGames Publishing Co., Ltd., had a moderate revenue performance, with weekly figures ranging from $3.2K to $8.5K, peaking at the end of December. Downloads were lower compared to other titles, starting at 2.9K and dipping mid-quarter before rising to 2K in the final week. Active users showed a consistent trend, ranging from 2.4K to 3.6K.
Global City: Building Games from MY.GAMES B.V. experienced steady revenue growth, peaking at $6.8K in the week of November 22. Weekly downloads varied notably, with a peak of 7K in late October and another spike of 5.1K in mid-December. Active users ranged from 3.6K to 9.7K, with the highest numbers observed in late October and early November.
Megapolis: City Building Sim by Social Quantum maintained steady revenue between $2.9K and $4.2K. Weekly downloads saw a peak of 4.5K in late October, with a gradual decline towards the end of the quarter. Active users remained relatively stable, fluctuating between 7.2K and 9.2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.